@startuml
sprite $user_gear [48x48/16] {
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000000000000000000000000006FFFFFFFFFFFFFFFE10000
00000000000000000000000001FFFFFFFFFFFFFFFFFA0000
00000000000000000000000008FFFFFFFFFFFFFFFFFF2000
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0003FFFFFFFFFFFFFFFFFFF00CFFFFFFF946CFFFFFFF6000
000BFFFFFFFFFFFFFFFFFFF306FFFFFFFFFFFFFFFFFE0000
001FFFFFFFFFFFFFFFFFFFF900DFFFFFFFFFFFFFFFF70000
006FFFFFFFFFFFFFFFFFFFFF203FFECFFFFFFFECFFC00000
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00AFFFFFFFFFFFFFFFFFFFFFFFB55602FFFFFB0000000000
003EFFFFFFFFFFFFFFFFFFFFFFFFFD004799710000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_USER_GEAR(_alias) ENTITY(rectangle,black,user_gear,_alias,FA6 USER_GEAR)
!define FA6_USER_GEAR(_alias, _label) ENTITY(rectangle,black,user_gear,_label, _alias,FA6 USER_GEAR)
!define FA6_USER_GEAR(_alias, _label, _shape) ENTITY(_shape,black,user_gear,_label, _alias,FA6 USER_GEAR)
!define FA6_USER_GEAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,user_gear,_label, _alias,FA6 USER_GEAR)
skinparam folderBackgroundColor<<FA6 USER_GEAR>> White
@enduml